// Threejs example with Texture Panel import Stats from 'stats-gl' const stats = new Stats({ trackGPU: true }); stats.init( renderer ); stats.addTexturePanel('RT'); // Create render target const rt = new THREE.RenderTarget(w, h); function animate() { renderer.setRenderTarget(rt); renderer.render( scene, camera ); renderer.setRenderTarget(null); renderer.render( scene, camera ); stats.setTexture('RT', rt); stats.update(); };