// Threejs example with Texture Panel

import Stats from 'stats-gl'

const stats = new Stats({ trackGPU: true });
stats.init( renderer );
stats.addTexturePanel('RT');

// Create render target
const rt = new THREE.RenderTarget(w, h);

function animate() {
    renderer.setRenderTarget(rt);
    renderer.render( scene, camera );
    renderer.setRenderTarget(null);
    renderer.render( scene, camera );
    stats.setTexture('RT', rt);
    stats.update();
};